The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. The tactics for this build are simple. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Do you know how high the campaign will go, level-wise? Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Now, you can kill you from another timeline! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1n terms of information abilities, how good is this? It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. It doesnt say anything about how any skills work at all. Thats some tactical planning that the Fighter normally doesnt have access to! Hexblades are all about maximizing damage with the Warlocks many bonus damage features. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. I think what you are suggesting is correct by RAW, but check with the DM. Extremely effective. Your choice of feats should reflect the choices you have made. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. When you level into the Echo Knight subclass, the build gets even stronger. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. As an Amazon Associate I earn from qualifying purchases. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. Echo Warrior fighter/Hexblade warlock. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. Admittedly, the first part of this ability is only solid. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! Sharpshooter is always great for ranged builds and can be combined with Piercer. You can now summon two Echoes instead of one. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Your email address will not be published. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). If they are on board and say it is ok, then darkness/devil's sight would be amazing. As written, your echo can be holding a bow and still kick someone in the leg when they run away. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. For me, Sentinel is the standout feat for a melee-based Echo Knight. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. Source: Explorer's Guide to Wildemount Use Dex. blindsight or confined spaces). This refreshes on long rests. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Youre a gem of the community here. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. Thats a bit of a jerk move, but temp HP is temp HP. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Note that you are making this attack, not the Echo. Class skill of Level 5 Fell Children . This lasts until you dismiss it, summon a new one, or get K.O.d. Two. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Talk with your DM about that. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. Press question mark to learn the rest of the keyboard shortcuts. Your bread-and-butter comes at level 3, normal for a martial archetype. This is incorrect. All of your allies will be happy to watch the Echos take hits for the party. The Echo Knight gets a huge amount of front-loaded features. Thank you :). While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. Create an account to follow your favorite communities and start taking part in conversations. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Save my name, email, and website in this browser for the next time I comment. Well, dont worry. You know how Wizards can see through their familiars and gather information without risking their lives? Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I'm not familiar with the character you're trying to emulate. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Making those saves stops you from being taken out of a fight completely. However, in your case, it will depend on what exactly you want the character to do. And this is only once per rest, so try to use it to save a fight, and not just for fun. Warlock: The Hexblade. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. That wraps up my review of the Echo Knight! Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. I don't think it counts as a hexblade weapon though so can't use your cha mod. Hexblade is hard to rank because of it being used mainly for dips. MOG, design a darn RPG system. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. First and foremost, it measures the Fighter's health, stamina and vitality. It does occupy its space, but it is also an image. You still have to be able to see your target. This is not a big power bump, although the added flexibility is nice. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. In terms of damage prevention This ability is as good as it gets. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Loads of battlefield control and coverage with high damage attacks. I eagerly await theForum's Wisdom on this matter. Lastly, watch out for common traps! Related: D&D Subclasses That Add Magic To Melee Classes Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. On the defensive side, youll want a shield and half-plate armor ASAP. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. Though other DMs, of course, are free to rule different. Im fighter level 5 so have Extra Attack and Action Surge x1. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. Or GWF FS +GWM feat? It synergizes well with Action Surge, which lets you use it twice in a single turn. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. Reply More posts you may like r/dndnext Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. But it gets better. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. It occupies its space so can be used to block advancing enemies. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you.

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